Zombie Time: Shenanigans

During his first year, Harry created this amazing homage to classic horror games like Resident Evil using fixed static cameras to enhance the mood of this spooky sci-fi puzzle game as part of the Game Engines module. Using a keycard system, the player navigates the halls to gather what they need and get out. Incorporating additional UI elements such as an inventory and interaction icons, Harry was able to create a very successful final result.