Harvey Mason - Boomsatsuma

Ritual Scene

An interpretation of a Roman temple, developed as a demonstration of procedural techniques for game art. ‘Procedural’ means that algorithms are used to create objects, materials and textures rather than all elements being manually crafted.

Harvey utilised Houdini for cloth simulation, custom foliage and pillar creation, Substance Designer to make tiling materials, and ZBrush to sculpt a centrepiece bust. The scene was brought to life in Unreal Engine 5 through lighting, camera animation and fire effects via Niagara Particles.